Shelob, Menace (18R34)
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Sting of Shelob (18R35) |
Shelob, Menace (18R34) is a Gollum Minion from the Treachery & Deceit set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20)
) - Link to rules discussions on TLHH
Alternate Personas[edit]
| Portrait | Name | Game Text |
|---|---|---|
Shelob, Eater of Light (8R25)
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Fierce.
When you play Shelob, you may play a Shelob is strength +3 for each minion stacked on a | |
Shelob, Last Child of Ungoliant (8C26)
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Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. | |
Shelob, Her Ladyship (10R23)
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Enduring. Fierce.
When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn. |
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card


